It has been days before... 'it' happened. I-I did not know what to do at that time. He was pushing me past an acceptable limit, God damn it, past an acceptable limit. And to think everything started like this...
It was a stormy morning, the wind was howling and also the branches were clawing in the window, heh. The typical London morning. I woke up, so when usual I went along to wake up my lazy ass room-mate (Johnny), but something was odd. As I went towards his room, I saw blood stains over the floor, bringing about Johnny's room. I rushed in calling his name confusion, only to see him, standing using a dark figure behind him. A woman, but somewhat different.
WaveDivisionMultiplexerAdded by WaveDivisionMultiplexer
"J-Johnny?" I stammered.
No answer.
I called is name louder, demanding an answer, "Johnny!"
He removed a knife and stared at me.
"I-I won't let you take her..." Johnny said silently.
"T-Take who? Who is she , Johnny...?" I started to step back and did start to slowly take the bat lying contrary to the wall.
"Look, I don't want to fight you, Johnny, just inform me what's going on. Now." I managed to reach for the bat. I was prepared for whatever shit was going on. So I thought.
We stared for moments, I couldn't know what else to perform. He had lost it. I put my hand out to him, urging him to present me the knife, but he wouldn't. If anything, he was prepared to cut my hand next to. Suddenly, I saw the figure whisper into his ears, and without thought, he rushed at me. I quickly dashed beyond his way and tackled him, disregarding the bat. But no, not my tackle would stop him, he was too strong, so he got away from my hold. I couldn't take him on, so I reached for your bat again, and quickly without hesitation, I swung for his head. Thump. He was knocked out. For now, anyway. I quickly explored, remembering about the woman, but she was gone. Only splatters of blood took her place.
I had no time, I had to act fast before he awoke, so I went to the house phone. It was dead. Damn. I grabbed a chair and placed his body about it, then I quickly went to the draws to discover rope. What I did next was no surprise. I discarded the knife and tied him towards the chair.
I knew law enforcement wouldn't determine what was happening, so that it was no use attempting to call them, so I waited. A few moments later, he awoke from his unconsciousness and stared at me along with his blood-veined eyes.
"Jesus, what the hell happened for you?" I said.
He didn't talk, instead he tried to gnaw at the rope regarding his bloodied teeth.
"ANSWER ME, JOHNNY, THIS ISN'T FUNNY!" I was getting impatient, and I wanted answers.
"Where is she...?" whispered Johnny.
"I don't know what you'r--"
"DON'T LIE TO ME, YOU FUCK!" Interrupted Johnny.
It was no use. He had lost his damn mind, I decided it turned out best to allow him to relax, so I stepped outside. The streets were deserted. Nobody to aid, great. What happened? Just yesterday, Johnny was normal. And that woman? I needed time to think, so did Johnny. Was this just a hallucination? No, no, no, it couldn't happen to be...
Hours later, I returned and was greeted from the tackle of Johnny.
"AGH, GET OFF OF ME!" I cried. But he continued.
"I WON'T LET YOU..." Johnny shouted, as he began to grip my neck, strangling me.
"J-Johnny p-please... I can't bre-" I couldn't speak, he was gripping even harder. I had to put him down, here and now. Beside me was the knife I placed beyond his grasp, this became my only chance. I reached out and after what felt like a long struggle, the knife within my grasp. I jammed the knife into his back. Finally, the battle for air was over.
I pushed his corpse off me and stared at my hands, my bloody, bloody hands...
"Oh god... W-What have I done...?!" I cried.
It was over... It was finally over. Or so I thought. As I woke up there she was. The one who had caused doing this. This time I had a good look, and I could see she was in a bride's dress. But one thing I didn't notice? Her knife.
So to take a life... Is to lose yours. - Henry
Dedicado al mundo de las historias de cerebros iluminados en un mundo de osbcuridad
Mostrando las entradas con la etiqueta games. Mostrar todas las entradas
Mostrando las entradas con la etiqueta games. Mostrar todas las entradas
viernes, 18 de abril de 2014
Satanic Games CreepyPasta
Alright, you know how when you were a child, you'd pick diversions for your folks to purchase you built to a great extent with respect to what the spread looked like? Actually, this was a cases, back in the beginning of Windows 95, if memory serves. So in those days, I saw a diversion with an odd picture on the spread of an irate looking cartoon bone, and a rainbow, and a key...it was gravely drawn, not exactly as awful as pic related, yet I utilized paint to provide for you a thought of the representation quality. Thinking back, the spread was kinda gay, however I was a child, so who cares the slightest bit?
Anyways, the diversion had a title that seemed like a gooey pop melody. That, and the way that the expression "Dream" was in the title, are all that I can recollect of the name sadly...but it seemed like "Dream on Air"...really gooey.
That being said, my guardians got me the amusement, and I open it up and discover its on like 5 separate floppies. It ends up being a point-and-click experience diversion with content, and it appeared to have been made utilizing Hyperstudio or Hypercard or a.
The primary thing you see after the title screen is a door to an old clubhouse assembled with old stones...i recall the "stones" they utilized resembled one of the default surfaces in those old projects. Anyways, you go inside the club that evidently you and some companion hang out in, and nod off on the sofa.
You get up and see that a bookshelf has some shining poop behind it. You move the bookshelf aside, and discover a passageway into an old cellar. Profound in the cellar, there's an interesting shining key...i recollect there was a kind of unicorn on it. There was something about you believing that your companion must've concealed this from you. Anyways, you snatch the key, and you'd wind up in an insane dream world.
The dream world is the place a large portion of the diversion that I played occurred. There were a few areas, including a ranch house, a little broken ruin, a dull backwoods, and a goo hole. In the vast majority of these areas are 'people'...and by that, I mean cartoony objects with appearances. There was the furious bone, a basin, a little mouse, a talking stone, and so on.
All around the diversion, you assemble things and settle basic riddles. I recollect one riddle included a ballad where you took the first letter of each one line, and each of those letters remained for a color...then, you'd run across a pack of hued mushrooms, and in the event that you touched them in the request that the lyric says, it might open a mystery way. An alternate part, you need to therapist your character some way or another to converse with a mouse. Truly unusual stuff.
You could trigger distinctive discussions with each of the characters as you advancement, and additionally new territories and new things. The discussions were odd to me as a child, halfway in light of the fact that I recall that they swore a LOT (I recollect the Bonehead fellow platitude bitch at one point, at that age, that was a major ordeal) yet generally in light of the fact that they continued discussing a Wall. They'd caution you to be watchful of what lies past the divider or something thusly.
All things considered, lo and view, in the long run, you really get to the divider at one point, and on the off chance that you do crap right, you can really get past it.
Past the divider is a careful reproduction of the dream world, aside from a bundle of changes...all the colors are more blunt, very nearly to the point of being ash. Each character you met on the other side is here, with the exception of solidified set up rather than vivified, and they all have alarmed looks on their appearances.
Anyhow the freakiest of all was the content. All around whatever is left of the amusement, it provided for you a portrayal of what was happening, in the same way as an old RP diversion. However here, it simply said poop again and again like "Don't TRUST THE LIGHT."
I blew a gasket, and quit playing. I can't even discover one of the floppies any longer, which is odd, in light of the fact that we're fucking hoarders. In the event that anybody knows else other possibilities about this diversion (particularly its REAL name, evidently "Dream on Air" is not what its called) please given me a chance to know...i surmise that amusement might be enjoyable to play now that I'm more seasoned.
Anyways, the diversion had a title that seemed like a gooey pop melody. That, and the way that the expression "Dream" was in the title, are all that I can recollect of the name sadly...but it seemed like "Dream on Air"...really gooey.
That being said, my guardians got me the amusement, and I open it up and discover its on like 5 separate floppies. It ends up being a point-and-click experience diversion with content, and it appeared to have been made utilizing Hyperstudio or Hypercard or a.
The primary thing you see after the title screen is a door to an old clubhouse assembled with old stones...i recall the "stones" they utilized resembled one of the default surfaces in those old projects. Anyways, you go inside the club that evidently you and some companion hang out in, and nod off on the sofa.
You get up and see that a bookshelf has some shining poop behind it. You move the bookshelf aside, and discover a passageway into an old cellar. Profound in the cellar, there's an interesting shining key...i recollect there was a kind of unicorn on it. There was something about you believing that your companion must've concealed this from you. Anyways, you snatch the key, and you'd wind up in an insane dream world.
The dream world is the place a large portion of the diversion that I played occurred. There were a few areas, including a ranch house, a little broken ruin, a dull backwoods, and a goo hole. In the vast majority of these areas are 'people'...and by that, I mean cartoony objects with appearances. There was the furious bone, a basin, a little mouse, a talking stone, and so on.
All around the diversion, you assemble things and settle basic riddles. I recollect one riddle included a ballad where you took the first letter of each one line, and each of those letters remained for a color...then, you'd run across a pack of hued mushrooms, and in the event that you touched them in the request that the lyric says, it might open a mystery way. An alternate part, you need to therapist your character some way or another to converse with a mouse. Truly unusual stuff.
You could trigger distinctive discussions with each of the characters as you advancement, and additionally new territories and new things. The discussions were odd to me as a child, halfway in light of the fact that I recall that they swore a LOT (I recollect the Bonehead fellow platitude bitch at one point, at that age, that was a major ordeal) yet generally in light of the fact that they continued discussing a Wall. They'd caution you to be watchful of what lies past the divider or something thusly.
All things considered, lo and view, in the long run, you really get to the divider at one point, and on the off chance that you do crap right, you can really get past it.
Past the divider is a careful reproduction of the dream world, aside from a bundle of changes...all the colors are more blunt, very nearly to the point of being ash. Each character you met on the other side is here, with the exception of solidified set up rather than vivified, and they all have alarmed looks on their appearances.
Anyhow the freakiest of all was the content. All around whatever is left of the amusement, it provided for you a portrayal of what was happening, in the same way as an old RP diversion. However here, it simply said poop again and again like "Don't TRUST THE LIGHT."
I blew a gasket, and quit playing. I can't even discover one of the floppies any longer, which is odd, in light of the fact that we're fucking hoarders. In the event that anybody knows else other possibilities about this diversion (particularly its REAL name, evidently "Dream on Air" is not what its called) please given me a chance to know...i surmise that amusement might be enjoyable to play now that I'm more seasoned.
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